weatherless...................91.02625% offense.......................44.57423% balance.......................44.05243% trickroom.....................11.71773% hyperoffense.................. 5.05080% semistall..................... 5.00418% rain.......................... 4.24841% hail.......................... 2.09079% sun........................... 1.98923% monotype...................... 1.93583% voltturn...................... 1.66538% stall......................... 1.31836% monowater..................... 0.72142% sand.......................... 0.70662% choice........................ 0.32401% monoelectric.................. 0.29905% mononormal.................... 0.26537% monopoison.................... 0.14650% monobug....................... 0.14390% dragmag....................... 0.09812% monoice....................... 0.07037% gravity....................... 0.06618% multiweather.................. 0.06129% monoground.................... 0.05430% monofighting.................. 0.05194% rainoffense................... 0.04783% monodragon.................... 0.04778% tricksand..................... 0.04480% sunstall...................... 0.04339% batonpass..................... 0.04185% monoghost..................... 0.03978% rainstall..................... 0.03825% sandstall..................... 0.03531% monograss..................... 0.03318% hailoffense................... 0.02997% trickhail..................... 0.02295% monorock...................... 0.01920% sunoffense.................... 0.01908% monoflying.................... 0.01643% trapper....................... 0.01373% monodark...................... 0.01285% monofire...................... 0.00760% monopsychic................... 0.00427% tricksun...................... 0.00427% monofairy..................... 0.00427% sandoffense................... 0.00427% swagplay...................... 0.00427% monosteel..................... 0.00405% Stalliness (mean: 0.022) -1.5|## |##### -1.0|###### |############# -0.5|################# |############################## 0.0|###################### |######################### +0.5|###################### |############# +1.0|###### |#### +1.5|## | +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.59%