weatherless...................90.41037% balance.......................48.25831% offense.......................42.64760% trickroom.....................16.22697% hyperoffense.................. 4.78376% hail.......................... 4.15861% semistall..................... 3.94005% rain.......................... 3.43179% sun........................... 1.48562% voltturn...................... 1.27708% monotype...................... 0.97993% monowater..................... 0.61667% sand.......................... 0.52987% stall......................... 0.37027% choice........................ 0.36210% monoelectric.................. 0.15839% mononormal.................... 0.07206% trickhail..................... 0.05355% dragmag....................... 0.04357% monopoison.................... 0.03540% sandstall..................... 0.03495% monodragon.................... 0.03419% rainoffense................... 0.03397% monobug....................... 0.03282% monoground.................... 0.02362% multiweather.................. 0.01626% sunstall...................... 0.01059% monograss..................... 0.00770% hailoffense................... 0.00406% monoice....................... 0.00318% trapper....................... 0.00051% monoghost..................... 0.00006% monoflying.................... 0.00001% batonpass..................... 0.00000% sandoffense................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.029) -1.5|# |##### -1.0|### |######### -0.5|########### |############################## 0.0|################# |####################### +0.5|###################### |############# +1.0|#### |## +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.70%