weatherless...................92.75535% balance.......................46.55924% offense.......................38.86485% trickroom.....................24.12240% hyperoffense.................. 7.87938% semistall..................... 6.44371% rain.......................... 3.69045% hail.......................... 3.25210% monotype...................... 1.69091% monowater..................... 1.63605% stall......................... 0.25282% sun........................... 0.21231% voltturn...................... 0.20454% choice........................ 0.13202% sand.......................... 0.10104% dragmag....................... 0.02311% trickhail..................... 0.02252% monopoison.................... 0.01470% multiweather.................. 0.01125% mononormal.................... 0.01125% monobug....................... 0.01004% monoelectric.................. 0.00678% sandstall..................... 0.00601% monoground.................... 0.00580% monodragon.................... 0.00528% sunstall...................... 0.00254% monograss..................... 0.00193% monoice....................... 0.00033% rainoffense................... 0.00009% trapper....................... 0.00002% hailoffense................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% batonpass..................... 0.00000% sandoffense................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.009) -1.5|# |########### -1.0|### |########### -0.5|############# |############################# 0.0|##################### |############################## +0.5|##################### |############# +1.0|####### |## +1.5|## | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.61%