weatherless...................55.52061% offense.......................42.05101% sand..........................37.47379% hyperoffense..................25.57652% balance.......................18.85045% semistall..................... 7.94899% sandoffense................... 6.30678% stall......................... 5.57303% rain.......................... 4.62963% voltturn...................... 2.96995% trickroom..................... 2.91754% sandstall..................... 2.79525% hail.......................... 2.69043% tricksand..................... 2.34102% choice........................ 2.20126% dragmag....................... 1.85185% rainoffense................... 1.32774% monotype...................... 0.97834% hailoffense................... 0.71628% hailstall..................... 0.59399% batonpass..................... 0.55905% multiweather.................. 0.55905% monowater..................... 0.26205% sun........................... 0.24458% monofighting.................. 0.19217% monoice....................... 0.17470% monodragon.................... 0.17470% sunoffense.................... 0.10482% gravity....................... 0.08735% monoflying.................... 0.05241% monoelectric.................. 0.03494% monofire...................... 0.03494% mononormal.................... 0.03494% monodark...................... 0.01747% monobug....................... 0.01747% monopsychic................... 0.01747% monosteel..................... 0.01747% Stalliness (mean: -0.289) -2.0|#### |############### -1.5|############ |###################### -1.0|############################# |############################## -0.5|########################## |########################## 0.0|################### |################# +0.5|########### |######### +1.0|############### |#### +1.5|###### |## +2.0|# |##### +2.5|###### more negative = more offensive, more positive = more stall one # = 0.39%