weatherless...................50.68646% sand..........................43.19499% offense.......................39.28973% hyperoffense..................26.65450% balance.......................17.56432% semistall..................... 9.61747% sandoffense................... 7.61724% stall......................... 6.87398% trickroom..................... 3.77855% rain.......................... 3.74690% voltturn...................... 3.29255% sandstall..................... 3.28114% tricksand..................... 3.16266% hail.......................... 2.64755% choice........................ 2.29308% dragmag....................... 2.10036% rainoffense................... 0.84083% hailoffense................... 0.80529% hailstall..................... 0.66792% monotype...................... 0.56765% multiweather.................. 0.48851% batonpass..................... 0.27193% sun........................... 0.21260% monofighting.................. 0.17546% monodragon.................... 0.13348% sunoffense.................... 0.11957% monoice....................... 0.09039% gravity....................... 0.08954% monowater..................... 0.07595% mononormal.................... 0.02170% monoflying.................... 0.02143% monofire...................... 0.01873% monoelectric.................. 0.01809% monodark...................... 0.01170% monobug....................... 0.01085% monopsychic................... 0.01085% monosteel..................... 0.01085% Stalliness (mean: -0.251) -2.0|###### |################ -1.5|############## |####################### -1.0|############################## |############################## -0.5|######################### |######################### 0.0|################ |################# +0.5|########## |######## +1.0|##################### |#### +1.5|###### |## +2.0|# |##### +2.5|######## more negative = more offensive, more positive = more stall one # = 0.37%