sand..........................52.54242% weatherless...................43.25511% offense.......................29.05260% hyperoffense..................27.49200% balance.......................19.47771% semistall.....................18.55788% sandoffense...................10.71821% stall......................... 5.41981% sandstall..................... 3.42272% trickroom..................... 3.40727% tricksand..................... 2.87665% hail.......................... 2.59794% voltturn...................... 2.45545% choice........................ 2.39441% dragmag....................... 2.11002% rain.......................... 1.80228% hailoffense................... 1.02634% hailstall..................... 0.69392% rainoffense................... 0.68925% multiweather.................. 0.30328% sun........................... 0.10553% monotype...................... 0.09744% monofighting.................. 0.09106% sunoffense.................... 0.08525% gravity....................... 0.02834% batonpass..................... 0.01013% monowater..................... 0.00456% monoice....................... 0.00182% monodark...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.151) -2.0|### |######## -1.5|############ |############### -1.0|################### |############## -0.5|############ |########### 0.0|####### |################# +0.5|###### |##### +1.0|############################## |### +1.5|## |## +2.0| |#### +2.5|## more negative = more offensive, more positive = more stall one # = 0.58%