sand..........................50.94041% weatherless...................47.73813% hyperoffense..................31.53820% offense.......................25.99671% balance.......................25.49828% sandoffense...................14.27960% semistall..................... 9.29635% stall......................... 7.67046% sandstall..................... 7.07670% voltturn...................... 4.71435% dragmag....................... 3.98447% trickroom..................... 0.74585% rain.......................... 0.71159% hail.......................... 0.69938% hailoffense................... 0.37573% rainoffense................... 0.37325% choice........................ 0.31084% multiweather.................. 0.10372% monotype...................... 0.05478% monofighting.................. 0.05445% tricksand..................... 0.05026% sun........................... 0.01421% hailstall..................... 0.01128% sunoffense.................... 0.01064% batonpass..................... 0.00144% gravity....................... 0.00117% monoice....................... 0.00024% monowater..................... 0.00009% monodark...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.248) -2.0|# |###### -1.5|################## |############## -1.0|############################## |########### -0.5|########## |##### 0.0|########## |########################### +0.5|#### |### +1.0|#### |############# +1.5|## |##### +2.0| |######## +2.5| more negative = more offensive, more positive = more stall one # = 0.58%