sand..........................42.33425% rain..........................30.81218% weatherless...................26.49331% balance.......................26.29388% hyperoffense..................25.99373% offense.......................23.56174% semistall.....................17.58597% sandoffense...................10.31223% stall......................... 6.56467% sandstall..................... 5.74271% choice........................ 2.31203% dragmag....................... 1.98863% voltturn...................... 1.20650% monotype...................... 1.19571% monowater..................... 1.17885% rainoffense................... 0.99124% rainstall..................... 0.54435% sun........................... 0.39586% multiweather.................. 0.29798% hail.......................... 0.26237% hailstall..................... 0.13717% monodragon.................... 0.01686% monodark...................... 0.00000% trickroom..................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.120) |### -2.0|#### |################## -1.5|###################### |########## -1.0|#################### |################### -0.5|########## |###### 0.0|######## |############################## +0.5|############### |### +1.0|######################## |###################### +1.5|##### |########## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%