sand..........................50.69136% rain..........................33.39099% balance.......................31.51443% offense.......................22.79228% hyperoffense..................22.05043% semistall.....................17.52229% weatherless...................15.92692% sandoffense...................10.01084% stall......................... 6.12056% sandstall..................... 5.40505% dragmag....................... 1.43681% choice........................ 1.17149% rainoffense................... 0.79539% rainstall..................... 0.62530% monotype...................... 0.50155% monowater..................... 0.50056% voltturn...................... 0.38210% multiweather.................. 0.20936% sun........................... 0.11854% hail.......................... 0.08155% hailstall..................... 0.06401% monodragon.................... 0.00099% monodark...................... 0.00000% trickroom..................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.068) |## -2.0|###### |########### -1.5|################ |###### -1.0|############################## |############# -0.5|###### |## 0.0|##### |############################## +0.5|####################### |# +1.0|############################ |############# +1.5|#### |######### +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%