weatherless...................65.53541% offense.......................53.40197% sand..........................32.19681% balance.......................16.10599% hyperoffense..................15.24226% voltturn...................... 9.49607% semistall..................... 8.87749% sandoffense................... 6.39070% stall......................... 6.37230% sun........................... 1.64103% rain.......................... 0.62556% choice........................ 0.34462% trickroom..................... 0.01309% rainoffense................... 0.01300% sandstall..................... 0.00848% hail.......................... 0.00118% monotype...................... 0.00115% monopsychic................... 0.00114% dragmag....................... 0.00106% monosteel..................... 0.00002% mononormal.................... 0.00001% monorock...................... 0.00000% monowater..................... 0.00000% monofire...................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.107) |####### -1.5|####### |## -1.0|####### |############################## -0.5|########## |########## 0.0|################### |######### +0.5|#### |###### +1.0|#### |###### +1.5|#### | +2.0| | +2.5| |#### +3.0| |# +3.5|### more negative = more offensive, more positive = more stall one # = 0.74%