offense.......................59.22583% sand..........................48.13663% weatherless...................43.12245% balance.......................26.12766% hail..........................22.26161% multiweather..................13.52673% voltturn......................12.53780% semistall..................... 8.00785% hailstall..................... 5.49012% stall......................... 5.49012% hyperoffense.................. 1.14854% choice........................ 0.46009% monotype...................... 0.17970% monoelectric.................. 0.13049% monoice....................... 0.03095% monoflying.................... 0.01554% sun........................... 0.00718% monoghost..................... 0.00174% monopoison.................... 0.00099% sandoffense................... 0.00095% monowater..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% dragmag....................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% rain.......................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.136) |# -1.5| | -1.0|## |#### -0.5|############################## |################### 0.0|################## |############# +0.5|########## |## +1.0|##### |####### +1.5|## | +2.0|# |###### +2.5| more negative = more offensive, more positive = more stall one # = 0.83%