weatherless...................88.79742% offense.......................50.57829% hyperoffense..................37.68734% balance.......................10.99345% voltturn...................... 8.05385% sun........................... 5.48569% sand.......................... 2.91731% sunoffense.................... 2.20344% monotype...................... 2.06456% hail.......................... 1.89974% rain.......................... 1.23020% hailoffense................... 0.65336% semistall..................... 0.60995% batonpass..................... 0.53417% rainoffense................... 0.52239% mononormal.................... 0.51798% sandoffense................... 0.38848% choice........................ 0.35537% trickroom..................... 0.32815% multiweather.................. 0.29872% monowater..................... 0.29578% monobug....................... 0.19130% monofighting.................. 0.19056% monorock...................... 0.15893% dragmag....................... 0.14347% stall......................... 0.13097% monofire...................... 0.12287% monopoison.................... 0.12214% monograss..................... 0.11110% monoghost..................... 0.07946% monodark...................... 0.07210% monoflying.................... 0.05003% monoground.................... 0.04930% monosteel..................... 0.04782% monopsychic................... 0.04635% monodragon.................... 0.03752% monoice....................... 0.03385% monoelectric.................. 0.02722% sandstall..................... 0.02207% monofairy..................... 0.01987% trapper....................... 0.01766% tricksand..................... 0.00589% hailstall..................... 0.00147% tricksun...................... 0.00074% Stalliness (mean: -0.772) -2.5|# |## -2.0|#### |########## -1.5|################# |######################### -1.0|############################## |############################# -0.5|########################### |################## 0.0|############# |####### +0.5|#### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.52%