weatherless...................91.55145% offense.......................51.25407% hyperoffense..................31.36911% balance.......................16.61680% voltturn......................14.71698% sun........................... 4.61793% sand.......................... 2.58338% sunoffense.................... 2.15001% monotype...................... 1.37158% hail.......................... 1.08874% semistall..................... 0.69678% monofighting.................. 0.50150% batonpass..................... 0.43007% rain.......................... 0.40803% trickroom..................... 0.36293% hailoffense................... 0.28210% multiweather.................. 0.20055% monopoison.................... 0.19602% rainoffense................... 0.19101% sandoffense................... 0.18611% dragmag....................... 0.17115% choice........................ 0.15300% monowater..................... 0.13373% monodark...................... 0.12975% mononormal.................... 0.10180% monobug....................... 0.07909% stall......................... 0.06324% monoground.................... 0.06021% monorock...................... 0.04192% sandstall..................... 0.03824% monofire...................... 0.03574% monoghost..................... 0.03188% monoice....................... 0.02006% monosteel..................... 0.01842% monoflying.................... 0.01613% trapper....................... 0.01213% monograss..................... 0.01016% monodragon.................... 0.00511% monoelectric.................. 0.00275% monopsychic................... 0.00213% monofairy..................... 0.00059% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.641) -2.5| |## -2.0|### |######## -1.5|############ |####################### -1.0|############################ |############################ -0.5|############################## |####################### 0.0|################## |############ +0.5|###### |##### +1.0|## | +1.5|# more negative = more offensive, more positive = more stall one # = 0.49%