weatherless...................86.27435% offense.......................60.81467% balance.......................21.62410% hyperoffense..................14.06919% sand..........................10.26190% voltturn...................... 3.88004% semistall..................... 2.36440% rain.......................... 1.79452% sun........................... 1.64093% monotype...................... 1.37014% stall......................... 1.12764% sandoffense................... 1.05489% choice........................ 0.63859% trickroom..................... 0.61030% dragmag....................... 0.48501% sunoffense.................... 0.29909% hail.......................... 0.22634% multiweather.................. 0.18592% monoghost..................... 0.17784% monoflying.................... 0.14954% monoelectric.................. 0.14146% monobug....................... 0.11317% monosteel..................... 0.10508% mononormal.................... 0.10508% monofighting.................. 0.10104% monodark...................... 0.09296% monowater..................... 0.08488% monopsychic................... 0.08083% monodragon.................... 0.08083% monofire...................... 0.06871% rainoffense................... 0.06063% monograss..................... 0.05254% monofairy..................... 0.04446% monopoison.................... 0.02829% monoground.................... 0.02829% sandstall..................... 0.02425% monorock...................... 0.02425% monoice....................... 0.02425% trapper....................... 0.01617% hailstall..................... 0.01617% trickhail..................... 0.00808% allweather.................... 0.00404% Stalliness (mean: -0.352) |## -1.5|#### |########## -1.0|####################### |############################ -0.5|############################## |############################# 0.0|###################### |############# +0.5|######### |##### +1.0|### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%