weatherless...................76.77827% offense.......................42.38623% balance.......................32.85832% sand..........................19.40073% hyperoffense..................12.82935% voltturn...................... 7.91527% semistall..................... 7.06452% stall......................... 4.86159% rain.......................... 3.21258% dragmag....................... 1.45019% sandoffense................... 1.08890% sandstall..................... 1.00781% sun........................... 0.58819% trickroom..................... 0.37582% monotype...................... 0.30603% choice........................ 0.19986% hail.......................... 0.19280% multiweather.................. 0.16771% rainoffense................... 0.14636% trapper....................... 0.07615% sunoffense.................... 0.04286% monowater..................... 0.03901% monodragon.................... 0.03323% monosteel..................... 0.03193% tricksand..................... 0.03093% monoflying.................... 0.02978% monofire...................... 0.02537% monobug....................... 0.02097% monofighting.................. 0.02036% mononormal.................... 0.02024% gravity....................... 0.01941% monopsychic................... 0.01737% rainstall..................... 0.01438% hailstall..................... 0.01353% monoghost..................... 0.01194% monoice....................... 0.01151% sunstall...................... 0.01110% monodark...................... 0.01022% monograss..................... 0.00942% monoelectric.................. 0.00778% monofairy..................... 0.00617% monopoison.................... 0.00524% trickhail..................... 0.00474% monoground.................... 0.00406% tricksun...................... 0.00391% monorock...................... 0.00375% hailoffense................... 0.00242% trickrain..................... 0.00135% allweather.................... 0.00027% fear.......................... 0.00008% trickfear..................... 0.00008% sandfear...................... 0.00000% Stalliness (mean: -0.032) -2.0|# |#### -1.5|######## |######### -1.0|############### |####################### -0.5|########################### |############################## 0.0|########################### |########################## +0.5|#################### |############# +1.0|########### |######## +1.5|##### |### +2.0|## |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%