weatherless...................73.14409% offense.......................38.74760% balance.......................27.60929% sand..........................21.76671% hyperoffense..................13.29373% semistall.....................11.24297% stall......................... 9.10641% voltturn...................... 7.56289% rain.......................... 4.81656% sandstall..................... 2.06866% dragmag....................... 1.10227% sandoffense................... 1.04939% sun........................... 0.30044% trickroom..................... 0.27120% monotype...................... 0.17633% multiweather.................. 0.14302% hail.......................... 0.11543% choice........................ 0.10364% rainoffense................... 0.06805% monoflying.................... 0.06155% trapper....................... 0.05974% monodragon.................... 0.01690% hailstall..................... 0.01597% monowater..................... 0.01425% rainstall..................... 0.01421% sunoffense.................... 0.01320% monofighting.................. 0.01125% monofire...................... 0.01102% gravity....................... 0.01068% monosteel..................... 0.01013% mononormal.................... 0.00990% monopsychic................... 0.00862% tricksand..................... 0.00845% monobug....................... 0.00812% monoghost..................... 0.00606% monoice....................... 0.00367% monoelectric.................. 0.00327% monodark...................... 0.00292% monograss..................... 0.00264% monofairy..................... 0.00213% tricksun...................... 0.00197% trickrain..................... 0.00175% monorock...................... 0.00156% monopoison.................... 0.00151% trickhail..................... 0.00150% monoground.................... 0.00126% hailoffense................... 0.00094% sunstall...................... 0.00032% allweather.................... 0.00002% fear.......................... 0.00001% trickfear..................... 0.00001% sandfear...................... 0.00000% Stalliness (mean: 0.090) -2.0|# |######## -1.5|########## |######### -1.0|################ |########################### -0.5|############################## |########################### 0.0|###################### |###################### +0.5|################### |############# +1.0|############## |################ +1.5|########## |###### +2.0|### |##### +2.5|##### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%