weatherless...................82.06173% balance.......................39.01580% offense.......................22.88001% hyperoffense..................17.47469% sand..........................15.32390% stall.........................14.70376% dragmag.......................11.91440% semistall..................... 5.92575% voltturn...................... 4.39843% sandstall..................... 2.55563% rain.......................... 2.18185% sandoffense................... 0.55983% choice........................ 0.54333% monotype...................... 0.37383% sun........................... 0.34698% hail.......................... 0.11816% monoice....................... 0.09060% monopsychic................... 0.07471% sunoffense.................... 0.05306% trapper....................... 0.05190% rainoffense................... 0.03690% trickroom..................... 0.03014% monosteel..................... 0.02564% mononormal.................... 0.02543% monoelectric.................. 0.02453% multiweather.................. 0.02318% monoghost..................... 0.02220% monodragon.................... 0.02128% monoground.................... 0.02029% monofighting.................. 0.01546% monodark...................... 0.01188% monoflying.................... 0.01055% monobug....................... 0.00963% hailoffense................... 0.00823% monowater..................... 0.00678% monofairy..................... 0.00600% monograss..................... 0.00562% rainstall..................... 0.00550% hailstall..................... 0.00448% monopoison.................... 0.00395% monofire...................... 0.00334% tricksand..................... 0.00149% monorock...................... 0.00041% gravity....................... 0.00030% trickrain..................... 0.00029% allweather.................... 0.00021% sunstall...................... 0.00006% fear.......................... 0.00000% Stalliness (mean: 0.221) -2.0| |############################## -1.5|##### |#### -1.0|############ |############ -0.5|############# |############## 0.0|############################ |######################## +0.5|######################## |############################ +1.0|########### |###### +1.5|####### |###### +2.0|###### |######## +2.5|##### |#### +3.0|##### more negative = more offensive, more positive = more stall one # = 0.39%