weatherless...................90.58302% offense.......................47.13872% balance.......................36.02053% hyperoffense..................12.11063% rain.......................... 4.29909% voltturn...................... 3.81128% sun........................... 3.59530% semistall..................... 3.23596% stall......................... 1.49416% sand.......................... 1.05711% monotype...................... 0.91605% rainoffense................... 0.71776% trickroom..................... 0.62652% hail.......................... 0.50829% sunoffense.................... 0.44406% choice........................ 0.40961% mononormal.................... 0.22808% hailstall..................... 0.18340% monoelectric.................. 0.13964% monoflying.................... 0.12382% monobug....................... 0.12195% dragmag....................... 0.11078% monoice....................... 0.09589% monograss..................... 0.06424% monowater..................... 0.06051% multiweather.................. 0.04189% monopsychic................... 0.04096% monofire...................... 0.04096% gravity....................... 0.04003% sandoffense................... 0.02234% monoghost..................... 0.02048% monodragon.................... 0.02048% monofairy..................... 0.01862% monorock...................... 0.01583% monoground.................... 0.01583% monopoison.................... 0.01303% rainstall..................... 0.01024% trapper....................... 0.00931% hailoffense................... 0.00931% sandstall..................... 0.00745% monodark...................... 0.00652% monofighting.................. 0.00465% sunstall...................... 0.00279% monosteel..................... 0.00093% Stalliness (mean: -0.159) | -2.0|# |## -1.5|##### |######### -1.0|############## |################### -0.5|####################### |########################## 0.0|############################## |######################### +0.5|################## |########## +1.0|###### |### +1.5|## |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%