weatherless...................78.70225% offense.......................53.76478% balance.......................37.59670% rain.......................... 9.25945% sun........................... 7.60660% hyperoffense.................. 5.34118% sand.......................... 3.33947% semistall..................... 2.96833% voltturn...................... 2.80828% hail.......................... 2.58289% multiweather.................. 1.45518% batonpass..................... 1.28425% dragmag....................... 0.40544% stall......................... 0.32901% sunoffense.................... 0.31619% rainoffense................... 0.29448% sandoffense................... 0.05885% hailoffense................... 0.04490% choice........................ 0.03948% sandstall..................... 0.02620% rainstall..................... 0.01702% sunstall...................... 0.01321% hailstall..................... 0.00669% trapper....................... 0.00111% allweather.................... 0.00063% trickroom..................... 0.00008% Stalliness (mean: -0.111) -1.5|# |#### -1.0|########## |################## -0.5|########################## |############################## 0.0|############################# |####################### +0.5|################ |########## +1.0|##### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.57%