weatherless...................97.52571% offense.......................43.61179% balance.......................34.93548% hyperoffense..................10.86360% semistall..................... 6.74353% stall......................... 3.84561% voltturn...................... 2.97764% rain.......................... 1.30540% trickroom..................... 0.73499% choice........................ 0.55288% hail.......................... 0.51142% sun........................... 0.50559% rainoffense................... 0.28598% monotype...................... 0.25939% dragmag....................... 0.21260% sand.......................... 0.15754% sunoffense.................... 0.11064% monofighting.................. 0.08220% mononormal.................... 0.05145% hailstall..................... 0.02824% monopoison.................... 0.02512% monoghost..................... 0.02269% monopsychic................... 0.02138% monodark...................... 0.01365% monorock...................... 0.01065% monowater..................... 0.01022% monoelectric.................. 0.00941% multiweather.................. 0.00566% monograss..................... 0.00366% monoflying.................... 0.00345% monobug....................... 0.00315% hailoffense................... 0.00299% monodragon.................... 0.00292% monoground.................... 0.00180% monofire...................... 0.00152% monosteel..................... 0.00122% sandstall..................... 0.00117% trapper....................... 0.00101% sunstall...................... 0.00074% tricksun...................... 0.00029% monoice....................... 0.00024% fear.......................... 0.00006% monofairy..................... 0.00006% sandoffense................... 0.00001% tricksand..................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.030) |### -1.5|##### |########## -1.0|############### |#################### -0.5|########################## |############################## 0.0|############################# |######################### +0.5|##################### |############## +1.0|######### |####### +1.5|#### |### +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%