weatherless...................62.30465% offense.......................52.01346% balance.......................37.44637% rain..........................12.02637% sand..........................11.56533% sun...........................10.43450% trickroom.....................10.33846% hyperoffense.................. 7.92980% monotype...................... 7.29796% hail.......................... 3.97858% semistall..................... 2.19452% monofire...................... 1.89995% monofairy..................... 1.33539% tricksand..................... 1.08280% monoflying.................... 0.60809% monorock...................... 0.58302% voltturn...................... 0.57198% monodragon.................... 0.50433% monoice....................... 0.45039% stall......................... 0.41585% choice........................ 0.38492% mononormal.................... 0.35495% tricksun...................... 0.34894% multiweather.................. 0.30943% monowater..................... 0.30531% monoground.................... 0.30132% sunoffense.................... 0.28641% monoelectric.................. 0.26699% monograss..................... 0.19935% monobug....................... 0.18963% trickhail..................... 0.16834% monosteel..................... 0.12101% sandoffense................... 0.09346% monofighting.................. 0.08952% rainoffense................... 0.08433% rainstall..................... 0.05377% monopoison.................... 0.04289% dragmag....................... 0.04119% sandstall..................... 0.03320% monopsychic................... 0.03166% monoghost..................... 0.01167% gravity....................... 0.00677% batonpass..................... 0.00355% monodark...................... 0.00248% hailstall..................... 0.00156% sunstall...................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.146) -2.0|# | -1.5|## |####### -1.0|############ |############# -0.5|############################# |########################### 0.0|####################### |############################## +0.5|########### |########## +1.0|###### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.58%