weatherless...................58.28259% offense.......................47.64315% balance.......................46.92267% sand..........................17.92750% rain..........................14.49289% trickroom.....................13.69199% sun........................... 5.94386% hyperoffense.................. 3.67599% monotype...................... 3.51937% hail.......................... 3.42931% semistall..................... 1.56666% tricksand..................... 1.54077% monofairy..................... 1.46016% voltturn...................... 0.90668% tricksun...................... 0.59862% monoflying.................... 0.57198% monofire...................... 0.48034% trickhail..................... 0.25109% monoice....................... 0.22280% stall......................... 0.19152% sunoffense.................... 0.18590% monodragon.................... 0.14228% monorock...................... 0.12684% monoground.................... 0.12049% mononormal.................... 0.11427% choice........................ 0.10303% multiweather.................. 0.07614% monoelectric.................. 0.07570% monobug....................... 0.06751% sandoffense................... 0.06686% monowater..................... 0.05418% monosteel..................... 0.02336% monofighting.................. 0.01697% monopsychic................... 0.01358% monopoison.................... 0.01293% monograss..................... 0.01183% rainstall..................... 0.00842% rainoffense................... 0.00546% monoghost..................... 0.00390% dragmag....................... 0.00150% gravity....................... 0.00067% monodark...................... 0.00027% sandstall..................... 0.00009% hailstall..................... 0.00008% batonpass..................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.043) -2.0| | -1.5|## |# -1.0|# |###### -0.5|################### |################# 0.0|############### |############################## +0.5|######### |##### +1.0|### | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.92%