weatherless...................80.05547% offense.......................49.97166% balance.......................42.47364% sand..........................18.87171% hyperoffense.................. 6.68845% voltturn...................... 4.19115% rain.......................... 1.07214% sandoffense................... 1.04269% semistall..................... 0.56972% choice........................ 0.52957% stall......................... 0.29652% monotype...................... 0.07326% mononormal.................... 0.04744% monofire...................... 0.02581% sun........................... 0.00068% sunoffense.................... 0.00028% rainoffense................... 0.00002% monograss..................... 0.00001% dragmag....................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.148) -2.0|# |# -1.5|# |#### -1.0|# |### -0.5|##################### |####################### 0.0|######### |############################## +0.5|####### |#### +1.0|# | +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.94%