weatherless...................95.98953% offense.......................42.73412% balance.......................38.64162% hyperoffense..................11.02190% voltturn...................... 6.07685% semistall..................... 5.55346% rain.......................... 2.14718% stall......................... 2.04890% monotype...................... 1.09488% hail.......................... 1.08830% sun........................... 0.63220% trickroom..................... 0.52954% choice........................ 0.26880% rainoffense................... 0.24313% sand.......................... 0.16655% monobug....................... 0.15030% monowater..................... 0.14484% monopoison.................... 0.12136% monorock...................... 0.11713% monoice....................... 0.11399% sunoffense.................... 0.11303% mononormal.................... 0.09870% monodark...................... 0.08860% dragmag....................... 0.08382% monofighting.................. 0.07235% hailoffense................... 0.06839% monoghost..................... 0.06457% trickhail..................... 0.05706% monoelectric.................. 0.05037% monoflying.................... 0.03481% monograss..................... 0.03358% hailstall..................... 0.03290% monofire...................... 0.02880% monodragon.................... 0.02594% multiweather.................. 0.02334% monoground.................... 0.02157% monosteel..................... 0.01911% monopsychic................... 0.01696% sandstall..................... 0.01420% rainstall..................... 0.01392% sandoffense................... 0.00942% monofairy..................... 0.00942% gravity....................... 0.00805% trapper....................... 0.00532% tricksand..................... 0.00287% trickrain..................... 0.00191% sunstall...................... 0.00123% tricksun...................... 0.00055% Stalliness (mean: -0.064) -2.0|## |## -1.5|##### |######## -1.0|############# |################# -0.5|####################### |############################ 0.0|############################## |########################### +0.5|##################### |############### +1.0|######### |##### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%