weatherless...................77.11967% balance.......................58.53049% offense.......................36.09674% rain.......................... 9.99408% sand.......................... 9.70045% semistall..................... 3.75455% trickroom..................... 2.01187% hail.......................... 1.79800% sun........................... 1.75375% hyperoffense.................. 1.32799% monotype...................... 0.37301% voltturn...................... 0.36882% multiweather.................. 0.34733% stall......................... 0.29023% tricksand..................... 0.22104% trickhail..................... 0.19973% dragmag....................... 0.18989% trickrain..................... 0.06643% monofire...................... 0.05727% rainoffense................... 0.05724% gravity....................... 0.05096% monowater..................... 0.04882% monofighting.................. 0.04478% sandoffense................... 0.04437% monoghost..................... 0.03375% sandstall..................... 0.03292% sunoffense.................... 0.03015% tricksun...................... 0.02959% mononormal.................... 0.02584% batonpass..................... 0.02497% monoelectric.................. 0.02356% monofairy..................... 0.02230% monoice....................... 0.02137% swagplay...................... 0.01648% monoflying.................... 0.01606% monobug....................... 0.01496% monodark...................... 0.01201% monograss..................... 0.01044% rainstall..................... 0.01025% monosteel..................... 0.00973% monoground.................... 0.00911% monopoison.................... 0.00630% monopsychic................... 0.00618% monorock...................... 0.00551% monodragon.................... 0.00511% trapper....................... 0.00353% sunstall...................... 0.00277% hailoffense................... 0.00259% hailstall..................... 0.00234% allweather.................... 0.00037% Stalliness (mean: 0.151) |# -1.0|## |##### -0.5|############# |##################### 0.0|########################### |############################## +0.5|######################## |############### +1.0|####### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.68%