weatherless...................80.35842% balance.......................62.91745% offense.......................32.58753% sand.......................... 9.48197% rain.......................... 7.53339% semistall..................... 3.63632% hail.......................... 2.03092% trickroom..................... 1.30046% sun........................... 0.80322% hyperoffense.................. 0.73009% multiweather.................. 0.20048% dragmag....................... 0.16329% voltturn...................... 0.12933% stall......................... 0.12861% monotype...................... 0.08146% trickhail..................... 0.07185% trickrain..................... 0.07051% tricksand..................... 0.04521% tricksun...................... 0.03347% rainoffense................... 0.02309% monowater..................... 0.02070% sandstall..................... 0.01841% monoghost..................... 0.01683% gravity....................... 0.01515% monofairy..................... 0.01129% monoground.................... 0.00860% batonpass..................... 0.00776% monofire...................... 0.00730% sunoffense.................... 0.00561% sandoffense................... 0.00400% trapper....................... 0.00391% monobug....................... 0.00344% swagplay...................... 0.00308% mononormal.................... 0.00245% monorock...................... 0.00224% monopoison.................... 0.00177% monodark...................... 0.00157% monoflying.................... 0.00135% monograss..................... 0.00104% rainstall..................... 0.00101% sunstall...................... 0.00084% monoelectric.................. 0.00071% monofighting.................. 0.00066% monosteel..................... 0.00060% monoice....................... 0.00048% monopsychic................... 0.00040% hailstall..................... 0.00010% monodragon.................... 0.00004% hailoffense................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.209) |# -1.0|# |### -0.5|######## |################# 0.0|############################## |############################ +0.5|######################## |################# +1.0|##### |### +1.5| | more negative = more offensive, more positive = more stall one # = 0.72%