weatherless...................77.46795% offense.......................54.37511% balance.......................24.10793% hyperoffense..................17.83857% sand..........................14.65634% sun........................... 5.29075% rain.......................... 3.11663% semistall..................... 2.48698% voltturn...................... 2.32034% multiweather.................. 1.93834% monotype...................... 1.92920% sandoffense................... 1.53301% hail.......................... 1.47333% dragmag....................... 1.31129% stall......................... 1.19140% batonpass..................... 1.07862% sunoffense.................... 0.74790% sandstall..................... 0.51199% monodark...................... 0.29923% rainoffense................... 0.28342% monowater..................... 0.22493% tailwind...................... 0.21332% monoflying.................... 0.17074% mononormal.................... 0.16859% monosteel..................... 0.13891% monopsychic................... 0.11741% monobug....................... 0.10021% monofighting.................. 0.09935% monoground.................... 0.09892% swagplay...................... 0.09333% trickroom..................... 0.09118% monorock...................... 0.08429% monograss..................... 0.08214% monofire...................... 0.08128% hailoffense................... 0.06064% monoghost..................... 0.05978% gravity....................... 0.05462% monofairy..................... 0.05376% monopoison.................... 0.04645% monoice....................... 0.04086% monodragon.................... 0.03871% trapper....................... 0.03613% monoelectric.................. 0.02365% sunstall...................... 0.01548% trickhail..................... 0.00989% allweather.................... 0.00774% rainstall..................... 0.00215% tricksand..................... 0.00172% tricksun...................... 0.00129% Stalliness (mean: -0.358) -2.0|# |### -1.5|######## |############## -1.0|###################### |########################## -0.5|############################## |############################# 0.0|######################### |################# +0.5|########## |####### +1.0|#### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%