weatherless...................75.95904% offense.......................54.21070% balance.......................23.82429% hyperoffense..................18.22514% sand..........................16.60624% sun........................... 4.74191% rain.......................... 3.29171% voltturn...................... 2.44644% semistall..................... 2.44035% multiweather.................. 2.12981% sandoffense................... 1.88728% hail.......................... 1.60989% monotype...................... 1.46452% dragmag....................... 1.32643% stall......................... 1.29952% sunoffense.................... 0.72062% sandstall..................... 0.61791% batonpass..................... 0.60157% monodark...................... 0.34346% tailwind...................... 0.25762% rainoffense................... 0.23694% monoflying.................... 0.18769% monowater..................... 0.16090% mononormal.................... 0.10814% monosteel..................... 0.10564% monopsychic................... 0.09676% swagplay...................... 0.08524% monobug....................... 0.07065% trickroom..................... 0.06536% hailoffense................... 0.06442% gravity....................... 0.05260% monofighting.................. 0.05043% monorock...................... 0.04888% monofairy..................... 0.04881% monofire...................... 0.04305% monoghost..................... 0.03790% monoice....................... 0.03647% monograss..................... 0.03575% trapper....................... 0.03292% monopoison.................... 0.03067% monoground.................... 0.02360% monodragon.................... 0.02220% sunstall...................... 0.01424% monoelectric.................. 0.01352% trickhail..................... 0.01314% allweather.................... 0.00614% rainstall..................... 0.00190% tricksun...................... 0.00144% tricksand..................... 0.00122% Stalliness (mean: -0.360) -2.0|# |### -1.5|######## |############## -1.0|###################### |######################### -0.5|############################## |############################ 0.0|######################### |################# +0.5|########## |###### +1.0|#### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%