weatherless...................59.80392% balance.......................50.04902% offense.......................45.58824% sand..........................18.82353% rain..........................15.49020% sun........................... 5.58824% hail.......................... 4.01961% multiweather.................. 3.72549% hyperoffense.................. 2.25490% semistall..................... 1.86275% monotype...................... 1.61765% trickroom..................... 1.32353% monoghost..................... 1.22549% tailwind...................... 0.49020% voltturn...................... 0.44118% trickhail..................... 0.29412% stall......................... 0.24510% gravity....................... 0.19608% sunoffense.................... 0.19608% monorock...................... 0.14706% sandoffense................... 0.09804% batonpass..................... 0.09804% monowater..................... 0.04902% rainoffense................... 0.04902% monopoison.................... 0.04902% monosteel..................... 0.04902% monofighting.................. 0.04902% mononormal.................... 0.04902% Stalliness (mean: 0.011) |## -1.0|##### |######### -0.5|#################### |######################### 0.0|##################### |############################## +0.5|###################### |########### +1.0|#### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.67%