offense.......................53.89310% balance.......................45.62551% rain..........................42.26157% weatherless...................35.40920% sand..........................17.50239% hail.......................... 3.62170% sun........................... 1.20553% trickroom..................... 0.40292% semistall..................... 0.34027% hyperoffense.................. 0.14112% tailwind...................... 0.00170% multiweather.................. 0.00038% monotype...................... 0.00026% monoghost..................... 0.00026% sunoffense.................... 0.00005% voltturn...................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% stall......................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.047) | -1.0|# |# -0.5|######## |############################## 0.0|####### |############ +0.5|############### |### +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 1.30%