weatherless...................62.65655% offense.......................56.35674% balance.......................34.42125% sun...........................15.02846% trickroom..................... 9.44972% rain.......................... 9.18406% sand.......................... 8.79562% monotype...................... 7.33341% hyperoffense.................. 7.05882% hail.......................... 5.66359% monowater..................... 4.85769% tailwind...................... 3.90892% trickhail..................... 3.03605% semistall..................... 1.63188% multiweather.................. 1.32827% sunoffense.................... 1.25237% tricksand..................... 1.06262% dragmag....................... 0.83491% monoice....................... 0.76795% voltturn...................... 0.60721% stall......................... 0.53131% tricksun...................... 0.49336% monofire...................... 0.30361% monoflying.................... 0.26565% monograss..................... 0.22770% sandoffense................... 0.18975% monodark...................... 0.18975% monodragon.................... 0.18975% monorock...................... 0.11385% hailoffense................... 0.11385% rainoffense................... 0.07590% monopoison.................... 0.07590% monofighting.................. 0.07590% monoground.................... 0.07590% mononormal.................... 0.07590% monoelectric.................. 0.07590% sunstall...................... 0.03795% gravity....................... 0.03795% batonpass..................... 0.03795% trickrain..................... 0.03795% monoghost..................... 0.03795% monofairy..................... 0.03795% trapper....................... 0.03795% Stalliness (mean: -0.160) -1.5|### |#### -1.0|######## |################# -0.5|################### |############################## 0.0|############################## |################ +0.5|############## |######## +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.64%