offense.......................52.27820% balance.......................42.79815% weatherless...................42.77543% trickroom.....................21.63390% hail..........................19.62754% sun...........................19.11072% trickhail.....................18.91484% tailwind......................14.36913% rain..........................10.68509% sand.......................... 8.05349% hyperoffense.................. 3.57425% stall......................... 1.06407% tricksand..................... 0.65248% monotype...................... 0.54980% sandoffense................... 0.31775% semistall..................... 0.28533% monoice....................... 0.28407% multiweather.................. 0.25228% monowater..................... 0.21119% sunoffense.................... 0.08358% monodragon.................... 0.04263% voltturn...................... 0.04129% rainoffense................... 0.01622% dragmag....................... 0.00987% trickrain..................... 0.00906% monoflying.................... 0.00451% mononormal.................... 0.00322% monograss..................... 0.00250% monoground.................... 0.00167% gravity....................... 0.00120% tricksun...................... 0.00015% monoghost..................... 0.00001% sunstall...................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.113) -1.5|### | -1.0| |######### -0.5|######## |################# 0.0|############################## |###################### +0.5|## |## +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 1.05%