weatherless...................93.59321% offense.......................41.92358% balance.......................33.43626% hyperoffense..................11.31426% semistall..................... 7.65124% voltturn...................... 7.14278% stall......................... 5.67467% rain.......................... 4.06160% sun........................... 1.63143% trapper....................... 0.98722% sand.......................... 0.84191% monotype...................... 0.33459% multiweather.................. 0.27583% monoghost..................... 0.19633% tailwind...................... 0.16809% hail.......................... 0.14768% monowater..................... 0.11732% trickroom..................... 0.10263% sunstall...................... 0.05323% sandstall..................... 0.02489% monodragon.................... 0.02085% choice........................ 0.00918% sunoffense.................... 0.00531% dragmag....................... 0.00051% monofire...................... 0.00009% sandoffense................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.034) -1.5|#### |########### -1.0|############# |########## -0.5|############################## |######################## 0.0|######################### |##################### +0.5|################### |########### +1.0|### |######### +1.5|###### |### +2.0|#### | +2.5|### more negative = more offensive, more positive = more stall one # = 0.51%