weatherless...................74.73109% balance.......................54.65593% offense.......................34.83732% trickroom.....................21.93592% hail..........................14.03511% rain.......................... 5.99363% hyperoffense.................. 4.72147% sun........................... 4.53238% monotype...................... 3.58206% semistall..................... 3.56992% trickhail..................... 2.61829% stall......................... 2.21536% monoice....................... 2.15968% monowater..................... 1.18447% rainoffense................... 1.02811% sand.......................... 0.93585% voltturn...................... 0.63270% tailwind...................... 0.58198% gravity....................... 0.46269% hailstall..................... 0.36079% sunoffense.................... 0.24578% multiweather.................. 0.22806% hailoffense................... 0.16656% monopoison.................... 0.06918% monobug....................... 0.06568% choice........................ 0.04660% monograss..................... 0.03449% monoflying.................... 0.03013% monoelectric.................. 0.02411% batonpass..................... 0.01925% dragmag....................... 0.01049% tricksun...................... 0.00972% monofire...................... 0.00965% mononormal.................... 0.00403% monodragon.................... 0.00042% monofighting.................. 0.00022% trapper....................... 0.00010% sunstall...................... 0.00000% monodark...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.154) -1.5| |###### -1.0|##### |########## -0.5|################# |########################## 0.0|######################### |########################## +0.5|############################## |############################ +1.0|########## |### +1.5|# |#### +2.0| | more negative = more offensive, more positive = more stall one # = 0.52%