offense.......................60.80422% weatherless...................37.20950% balance.......................34.20485% sand..........................30.18776% rain..........................16.75338% sun...........................15.31406% trickroom..................... 9.41575% tailwind...................... 6.66028% hail.......................... 5.96352% multiweather.................. 5.42180% hyperoffense.................. 2.88041% trickhail..................... 1.92049% semistall..................... 1.88926% tricksand..................... 0.77312% trickrain..................... 0.54919% tricksun...................... 0.47290% sunoffense.................... 0.43991% stall......................... 0.22126% sandoffense................... 0.15982% hailstall..................... 0.14345% voltturn...................... 0.08658% rainoffense................... 0.05942% monotype...................... 0.02626% trapper....................... 0.02527% monofire...................... 0.01465% batonpass..................... 0.01285% monowater..................... 0.01161% sandstall..................... 0.00748% gravity....................... 0.00429% Stalliness (mean: -0.113) -1.5|# |## -1.0|#### |############## -0.5|############################ |############################## 0.0|########################## |################# +0.5|########## |####### +1.0|###### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.69%