sand..........................46.45620% weatherless...................33.05777% balance.......................23.81244% hyperoffense..................21.03652% offense.......................20.92730% semistall.....................20.46049% rain..........................16.99314% stall.........................13.76325% sandstall.....................11.82742% sandoffense................... 3.84466% choice........................ 3.53701% dragmag....................... 3.00688% hail.......................... 2.76608% rainstall..................... 0.85479% voltturn...................... 0.77285% sun........................... 0.72681% rainoffense................... 0.66732% sunoffense.................... 0.20960% hailstall..................... 0.19559% monotype...................... 0.02671% monowater..................... 0.01079% monodragon.................... 0.01058% trickroom..................... 0.00698% monofighting.................. 0.00534% sunstall...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.209) -2.0|###### |########## -1.5|############## |#################### -1.0|#### |###### -0.5|################# |############## 0.0|############# |################ +0.5|########################## |######## +1.0|############################## |################ +1.5|######## |################## +2.0|######## | +2.5|## | +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%