sand..........................66.03270% balance.......................25.95091% semistall.....................25.37377% weatherless...................23.03393% stall.........................18.42961% offense.......................17.57609% sandstall.....................17.00282% hyperoffense..................12.66962% rain.......................... 8.74190% sandoffense................... 4.14538% choice........................ 3.84105% dragmag....................... 2.84185% hail.......................... 1.86239% rainstall..................... 0.93773% rainoffense................... 0.71666% voltturn...................... 0.44441% sun........................... 0.32907% sunoffense.................... 0.11465% hailstall..................... 0.05263% monotype...................... 0.00205% monodragon.................... 0.00102% monowater..................... 0.00079% monofighting.................. 0.00024% trickroom..................... 0.00002% sunstall...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.479) -2.0|### |##### -1.5|######## |### -1.0|# |## -0.5|############ |######## 0.0|##### |#### +0.5|############################## |## +1.0|########################### |########## +1.5|#### |#################### +2.0|#### | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.66%