offense.......................59.83607% rain..........................40.98361% weatherless...................39.34426% balance.......................19.67213% sun...........................15.57377% sand..........................12.29508% multiweather.................. 8.19672% stall......................... 7.37705% hyperoffense.................. 7.37705% semistall..................... 5.73770% rainstall..................... 4.09836% rainoffense................... 3.27869% sandstall..................... 3.27869% monotype...................... 2.45902% monowater..................... 1.63934% sandoffense................... 0.81967% choice........................ 0.81967% monodragon.................... 0.81967% Stalliness (mean: -0.060) -1.5|# |#### -1.0|################## |############ -0.5|####################### |############################## 0.0|########## |######### +0.5|####### |## +1.0|## |###### +1.5|# | +2.0|## |# +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.74%