weatherless...................88.15207% offense.......................48.65493% hyperoffense..................37.92502% balance.......................12.48670% voltturn...................... 9.96535% sun........................... 6.84614% sunoffense.................... 3.52368% sand.......................... 2.78224% hail.......................... 1.59150% monotype...................... 1.25561% rain.......................... 0.79335% semistall..................... 0.76323% trickroom..................... 0.62112% hailoffense................... 0.57058% rainoffense................... 0.42072% batonpass..................... 0.40657% choice........................ 0.40206% sandoffense................... 0.28737% mononormal.................... 0.25294% monowater..................... 0.17042% stall......................... 0.17011% monorock...................... 0.15421% multiweather.................. 0.14637% monofighting.................. 0.10615% dragmag....................... 0.10321% monopoison.................... 0.08664% monoflying.................... 0.07658% tailwind...................... 0.07049% monofire...................... 0.06612% monoghost..................... 0.06219% monosteel..................... 0.05770% sandstall..................... 0.05708% monodark...................... 0.05127% monobug....................... 0.04057% monograss..................... 0.03716% monoice....................... 0.03119% monopsychic................... 0.03039% monoground.................... 0.02258% monoelectric.................. 0.01976% monodragon.................... 0.01842% monofairy..................... 0.01414% trapper....................... 0.01010% tricksand..................... 0.00992% trickhail..................... 0.00284% hailstall..................... 0.00142% Stalliness (mean: -0.741) |## -2.0|#### |######### -1.5|################# |######################## -1.0|############################## |############################ -0.5|########################## |################## 0.0|############## |######## +0.5|###### |### +1.0|## | +1.5|# more negative = more offensive, more positive = more stall one # = 0.52%