weatherless...................89.26628% offense.......................50.02281% hyperoffense..................34.00380% balance.......................15.09786% voltturn......................14.88204% sun........................... 6.63924% sunoffense.................... 3.81271% sand.......................... 2.73767% hail.......................... 1.11067% monotype...................... 0.93932% semistall..................... 0.78213% trickroom..................... 0.58200% hailoffense................... 0.44615% rain.......................... 0.42416% batonpass..................... 0.30022% rainoffense................... 0.27412% choice........................ 0.24494% sandoffense................... 0.18188% monowater..................... 0.18160% monofighting.................. 0.16631% mononormal.................... 0.14877% multiweather.................. 0.13247% monorock...................... 0.13061% monoflying.................... 0.10569% stall......................... 0.09340% tailwind...................... 0.07119% dragmag....................... 0.05408% monofire...................... 0.04254% monopoison.................... 0.03890% monoghost..................... 0.03480% sandstall..................... 0.03355% monosteel..................... 0.01868% monobug....................... 0.01729% monodark...................... 0.01631% monoground.................... 0.01304% monopsychic................... 0.01085% monograss..................... 0.00859% hailstall..................... 0.00371% trapper....................... 0.00219% trickhail..................... 0.00214% monoelectric.................. 0.00180% monoice....................... 0.00178% monofairy..................... 0.00146% monodragon.................... 0.00084% tricksand..................... 0.00029% Stalliness (mean: -0.655) |# -2.0|### |######## -1.5|############## |######################### -1.0|############################## |############################ -0.5|############################ |##################### 0.0|################# |########## +0.5|####### |### +1.0|### | +1.5|# more negative = more offensive, more positive = more stall one # = 0.50%