weatherless...................92.04490% offense.......................54.37007% hyperoffense..................30.93603% voltturn......................19.92854% balance.......................13.42134% sun........................... 3.83921% sand.......................... 3.14956% sunoffense.................... 1.59310% semistall..................... 1.23915% hail.......................... 1.01610% monotype...................... 0.83849% hailoffense................... 0.52290% mononormal.................... 0.23068% batonpass..................... 0.21500% choice........................ 0.20745% monofighting.................. 0.18842% trickroom..................... 0.18728% rain.......................... 0.17070% monorock...................... 0.13389% multiweather.................. 0.13074% rainoffense................... 0.12384% monowater..................... 0.11405% tailwind...................... 0.07656% monopoison.................... 0.05428% sandoffense................... 0.04748% stall......................... 0.03341% monoflying.................... 0.03035% monofire...................... 0.02827% dragmag....................... 0.02172% monobug....................... 0.01903% monoghost..................... 0.01523% sandstall..................... 0.01187% monodark...................... 0.00799% monosteel..................... 0.00701% monoground.................... 0.00493% monograss..................... 0.00242% monopsychic................... 0.00161% trapper....................... 0.00045% hailstall..................... 0.00020% monoelectric.................. 0.00016% monodragon.................... 0.00013% tricksand..................... 0.00004% monoice....................... 0.00004% monofairy..................... 0.00002% trickhail..................... 0.00000% Stalliness (mean: -0.600) | -2.0|## |#### -1.5|######### |###################### -1.0|########################### |######################### -0.5|############################## |####################### 0.0|#################### |######### +0.5|##### |### +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%