weatherless...................93.25389% offense.......................49.44377% balance.......................32.24054% hyperoffense..................13.88067% voltturn...................... 4.29710% semistall..................... 3.31589% rain.......................... 2.60355% sun........................... 2.03410% hail.......................... 1.50655% stall......................... 1.11913% sunoffense.................... 0.70744% sand.......................... 0.65505% monotype...................... 0.65324% rainoffense................... 0.61992% trickroom..................... 0.50118% choice........................ 0.31503% hailoffense................... 0.14156% mononormal.................... 0.11756% monofighting.................. 0.11016% monopoison.................... 0.09673% monoice....................... 0.06095% monowater..................... 0.05658% multiweather.................. 0.04924% monograss..................... 0.04706% monorock...................... 0.03786% hailstall..................... 0.03420% monobug....................... 0.03265% monoelectric.................. 0.02911% monoflying.................... 0.02750% tailwind...................... 0.02191% monopsychic................... 0.01612% sandoffense................... 0.01539% monofire...................... 0.01337% sandstall..................... 0.01274% monofairy..................... 0.01005% trickhail..................... 0.00984% monoghost..................... 0.00822% monoground.................... 0.00770% dragmag....................... 0.00696% rainstall..................... 0.00502% monodark...................... 0.00464% monosteel..................... 0.00451% gravity....................... 0.00236% trapper....................... 0.00129% monodragon.................... 0.00122% tricksun...................... 0.00031% sunstall...................... 0.00029% tricksand..................... 0.00027% Stalliness (mean: -0.225) -2.0|## |#### -1.5|###### |######### -1.0|############### |#################### -0.5|########################## |############################## 0.0|############################# |######################## +0.5|############### |######### +1.0|##### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%