weatherless...................93.74679% offense.......................49.42878% balance.......................31.58225% hyperoffense..................14.17965% voltturn...................... 6.38351% semistall..................... 3.50712% rain.......................... 2.38563% hail.......................... 1.63111% sun........................... 1.41651% stall......................... 1.30221% sand.......................... 0.84940% rainoffense................... 0.78625% sunoffense.................... 0.75096% trickroom..................... 0.65080% choice........................ 0.32090% monotype...................... 0.27068% hailoffense................... 0.14186% monofighting.................. 0.05018% monoice....................... 0.04492% monopoison.................... 0.03639% monowater..................... 0.02880% mononormal.................... 0.02780% multiweather.................. 0.02743% tailwind...................... 0.02167% hailstall..................... 0.02099% monograss..................... 0.02078% monorock...................... 0.01979% monobug....................... 0.01776% monoelectric.................. 0.01549% trickhail..................... 0.01130% sandoffense................... 0.00599% sandstall..................... 0.00568% monoflying.................... 0.00295% monofire...................... 0.00294% monoghost..................... 0.00113% monopsychic................... 0.00095% monodark...................... 0.00077% monofairy..................... 0.00067% rainstall..................... 0.00042% trapper....................... 0.00042% gravity....................... 0.00032% monoground.................... 0.00019% monodragon.................... 0.00014% monosteel..................... 0.00006% dragmag....................... 0.00005% tricksand..................... 0.00000% sunstall...................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.217) -2.0|# |#### -1.5|###### |######### -1.0|############## |################## -0.5|##################### |############################## 0.0|############################ |###################### +0.5|############# |######## +1.0|##### |### +1.5|# |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.54%