weatherless...................95.60691% offense.......................48.92881% balance.......................33.27695% hyperoffense..................11.55723% voltturn...................... 9.38853% semistall..................... 4.27070% stall......................... 1.96632% rain.......................... 1.67961% hail.......................... 1.65258% sand.......................... 0.68098% rainoffense................... 0.66245% sun........................... 0.39188% trickroom..................... 0.31063% choice........................ 0.25918% sunoffense.................... 0.16252% monotype...................... 0.06677% hailoffense................... 0.04546% monoice....................... 0.01916% sandoffense................... 0.01835% monowater..................... 0.01442% multiweather.................. 0.01188% monofighting.................. 0.01185% tailwind...................... 0.01084% mononormal.................... 0.00789% trickhail..................... 0.00660% hailstall..................... 0.00639% monograss..................... 0.00419% monoflying.................... 0.00303% monopoison.................... 0.00226% monoelectric.................. 0.00197% sandstall..................... 0.00081% monorock...................... 0.00077% monobug....................... 0.00076% monopsychic................... 0.00020% monodark...................... 0.00016% monofire...................... 0.00015% monoghost..................... 0.00013% gravity....................... 0.00003% trapper....................... 0.00002% monodragon.................... 0.00001% monofairy..................... 0.00001% monoground.................... 0.00000% rainstall..................... 0.00000% monosteel..................... 0.00000% dragmag....................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.129) -2.0|# |## -1.5|##### |###### -1.0|########## |############## -0.5|################ |############################## 0.0|########################## |##################### +0.5|########### |######## +1.0|###### |### +1.5|# | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.62%