weatherless...................78.03361% offense.......................43.12156% balance.......................37.36410% sand..........................14.70596% hyperoffense..................10.42112% voltturn...................... 6.25638% semistall..................... 6.00259% sun........................... 5.49072% stall......................... 3.09063% rain.......................... 2.89117% monotype...................... 1.42163% multiweather.................. 1.39596% dragmag....................... 0.96628% sandoffense................... 0.88411% sandstall..................... 0.41429% trickroom..................... 0.38736% sunoffense.................... 0.38072% choice........................ 0.35562% hail.......................... 0.31092% rainoffense................... 0.18368% monowater..................... 0.15910% monoflying.................... 0.11672% monobug....................... 0.11637% monofire...................... 0.11180% monosteel..................... 0.10562% mononormal.................... 0.09925% monodragon.................... 0.08985% monopsychic................... 0.08866% monofighting.................. 0.07873% monopoison.................... 0.07793% monodark...................... 0.07768% sunstall...................... 0.07317% trapper....................... 0.06375% monoghost..................... 0.06318% monograss..................... 0.05524% monoelectric.................. 0.05416% monoice....................... 0.04866% tailwind...................... 0.04567% monorock...................... 0.04039% monofairy..................... 0.03807% monoground.................... 0.03452% tricksand..................... 0.03126% rainstall..................... 0.02690% hailoffense................... 0.01489% gravity....................... 0.01301% trickhail..................... 0.00836% allweather.................... 0.00519% hailstall..................... 0.00512% tricksun...................... 0.00324% trickrain..................... 0.00321% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.031) -2.0|# |### -1.5|##### |######### -1.0|############# |################### -0.5|######################### |############################## 0.0|############################# |########################### +0.5|##################### |############### +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%