weatherless...................73.72299% offense.......................39.96530% balance.......................35.49607% sand..........................20.56020% hyperoffense..................13.51470% voltturn...................... 7.86947% semistall..................... 6.63965% stall......................... 4.38428% sun........................... 4.12847% rain.......................... 3.17684% multiweather.................. 1.70316% sandoffense................... 1.35954% dragmag....................... 1.28491% sandstall..................... 0.66892% sunoffense.................... 0.47303% trickroom..................... 0.39283% choice........................ 0.29819% rainoffense................... 0.29536% monotype...................... 0.27042% hail.......................... 0.12621% sunstall...................... 0.10548% tailwind...................... 0.08606% trapper....................... 0.08338% monosteel..................... 0.04979% monofire...................... 0.02993% tricksand..................... 0.02897% monobug....................... 0.02590% monodragon.................... 0.02212% monowater..................... 0.02173% monoflying.................... 0.01829% monopsychic................... 0.01674% gravity....................... 0.01623% monodark...................... 0.01435% monoghost..................... 0.01394% monopoison.................... 0.01204% mononormal.................... 0.00999% monofighting.................. 0.00918% trickhail..................... 0.00898% hailoffense................... 0.00897% rainstall..................... 0.00758% monograss..................... 0.00637% monofairy..................... 0.00532% monoelectric.................. 0.00530% monoground.................... 0.00465% monoice....................... 0.00378% hailstall..................... 0.00350% monorock...................... 0.00213% tricksun...................... 0.00170% trickrain..................... 0.00089% allweather.................... 0.00073% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.039) -2.0|## |###### -1.5|####### |############ -1.0|############### |##################### -0.5|########################## |############################## 0.0|############################ |########################### +0.5|###################### |############### +1.0|############ |####### +1.5|##### |## +2.0|## |# +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%