weatherless...................74.24578% offense.......................34.43476% balance.......................31.19217% sand..........................19.81304% hyperoffense..................15.87844% semistall.....................10.20598% stall......................... 8.28865% voltturn...................... 6.59941% rain.......................... 3.72325% sun........................... 3.18013% sandoffense................... 1.13158% multiweather.................. 1.02296% dragmag....................... 0.92925% sandstall..................... 0.75981% sunoffense.................... 0.71161% choice........................ 0.62495% rainoffense................... 0.45121% sunstall...................... 0.30717% trickroom..................... 0.27105% monotype...................... 0.11136% tailwind...................... 0.08192% hail.......................... 0.06547% trapper....................... 0.04246% tricksand..................... 0.03619% monoflying.................... 0.01486% monobug....................... 0.01395% monodragon.................... 0.01308% monofire...................... 0.00929% trickhail..................... 0.00927% monosteel..................... 0.00913% monopsychic................... 0.00778% monowater..................... 0.00678% monodark...................... 0.00661% monopoison.................... 0.00656% mononormal.................... 0.00597% monoghost..................... 0.00446% hailoffense................... 0.00417% monofighting.................. 0.00405% rainstall..................... 0.00374% tricksun...................... 0.00255% monograss..................... 0.00251% monofairy..................... 0.00202% gravity....................... 0.00199% monoground.................... 0.00166% monoelectric.................. 0.00147% monoice....................... 0.00099% monorock...................... 0.00056% hailstall..................... 0.00052% trickrain..................... 0.00049% allweather.................... 0.00016% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.059) -2.0|#### |######### -1.5|######### |################### -1.0|################ |####################### -0.5|############################## |############################# 0.0|########################## |############################ +0.5|##################### |################## +1.0|############### |######### +1.5|################# |### +2.0|########## |### +2.5|### |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.34%