weatherless...................84.97366% offense.......................39.47566% balance.......................35.91651% hyperoffense..................12.04179% sand.......................... 9.17463% semistall..................... 7.59412% stall......................... 4.97192% voltturn...................... 3.67790% rain.......................... 3.26805% monotype...................... 2.56247% sun........................... 2.53145% dragmag....................... 0.84897% choice........................ 0.64634% sandoffense................... 0.50919% sandstall..................... 0.42254% trapper....................... 0.41347% rainoffense................... 0.39336% monofighting.................. 0.38890% trickroom..................... 0.36259% hail.......................... 0.32994% monopoison.................... 0.28039% multiweather.................. 0.25431% monoflying.................... 0.25378% monobug....................... 0.19053% monodark...................... 0.18883% monowater..................... 0.18854% mononormal.................... 0.17581% monoghost..................... 0.16599% monodragon.................... 0.12750% monograss..................... 0.11526% sunoffense.................... 0.11514% monoground.................... 0.10589% monofairy..................... 0.08961% monosteel..................... 0.07744% monopsychic................... 0.07459% tricksand..................... 0.06156% rainstall..................... 0.06109% monofire...................... 0.05782% monorock...................... 0.05676% monoelectric.................. 0.05574% monoice....................... 0.05348% tailwind...................... 0.03485% sunstall...................... 0.02495% hailoffense................... 0.02434% allweather.................... 0.00294% trickhail..................... 0.00284% trickrain..................... 0.00098% fear.......................... 0.00063% hailstall..................... 0.00057% tricksun...................... 0.00048% Stalliness (mean: 0.012) -2.0|## |#### -1.5|###### |########### -1.0|############### |#################### -0.5|####################### |############################# 0.0|############################## |######################### +0.5|###################### |################# +1.0|########### |######## +1.5|###### |#### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%