weatherless...................84.74967% balance.......................36.07054% offense.......................27.74615% stall.........................17.98886% sand..........................13.05175% hyperoffense..................12.98373% voltturn...................... 5.55665% semistall..................... 5.21071% rain.......................... 1.83150% dragmag....................... 1.74312% sandstall..................... 1.21741% choice........................ 1.02834% monotype...................... 0.51405% rainoffense................... 0.49189% sun........................... 0.42165% sandoffense................... 0.22120% trickroom..................... 0.20617% monofighting.................. 0.15670% multiweather.................. 0.12954% trapper....................... 0.09139% hail.......................... 0.07539% monoflying.................... 0.06389% monopoison.................... 0.05433% monoghost..................... 0.04163% hailoffense................... 0.03172% monograss..................... 0.02890% monowater..................... 0.02807% monoground.................... 0.02477% monofairy..................... 0.01877% monopsychic................... 0.01662% rainstall..................... 0.01639% monorock...................... 0.01553% monodragon.................... 0.01525% monoelectric.................. 0.01323% sunoffense.................... 0.01305% monobug....................... 0.01149% tailwind...................... 0.01003% monofire...................... 0.00692% monosteel..................... 0.00625% mononormal.................... 0.00512% monoice....................... 0.00425% monodark...................... 0.00298% sunstall...................... 0.00197% tricksand..................... 0.00038% trickhail..................... 0.00005% allweather.................... 0.00000% hailstall..................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.369) -2.0|### |#### -1.5|########### |############ -1.0|########### |################ -0.5|############# |#################### 0.0|############################## |############################## +0.5|######################### |################### +1.0|############ |#### +1.5|#### |####### +2.0|####### |##### +2.5|##### |####### +3.0|######## more negative = more offensive, more positive = more stall one # = 0.39%