weatherless...................77.94150% offense.......................44.26697% balance.......................36.32176% sand..........................15.04011% hyperoffense..................10.97127% voltturn...................... 6.20825% semistall..................... 5.78205% sun........................... 5.28467% rain.......................... 2.89552% stall......................... 2.65796% multiweather.................. 1.46625% monotype...................... 1.43616% dragmag....................... 0.89092% sandoffense................... 0.85721% trickroom..................... 0.46222% sandstall..................... 0.41390% sunoffense.................... 0.39084% hail.......................... 0.34930% choice........................ 0.33063% monowater..................... 0.19792% rainoffense................... 0.19579% monoflying.................... 0.14167% monobug....................... 0.11491% trapper....................... 0.10588% monosteel..................... 0.10143% monodragon.................... 0.09824% monopsychic................... 0.09759% monofighting.................. 0.09302% monofire...................... 0.09050% mononormal.................... 0.08933% monopoison.................... 0.08749% monodark...................... 0.06513% monograss..................... 0.05318% monoice....................... 0.05153% sunstall...................... 0.04912% monoelectric.................. 0.04712% monorock...................... 0.03946% tailwind...................... 0.03743% monofairy..................... 0.03658% monoghost..................... 0.03392% tricksand..................... 0.02644% monoground.................... 0.02510% rainstall..................... 0.02416% trickhail..................... 0.01776% hailoffense................... 0.01254% gravity....................... 0.01167% allweather.................... 0.00767% trickrain..................... 0.00334% hailstall..................... 0.00256% tricksun...................... 0.00128% Stalliness (mean: -0.066) -2.0|# |### -1.5|##### |######### -1.0|############## |#################### -0.5|########################## |############################## 0.0|############################# |########################## +0.5|##################### |############## +1.0|######### |###### +1.5|#### |## +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%